Yesterday was the release of a cross-platform framework is presented for the development of 3D-applications PixelLight.
PixelLight can be used to develop any type of application, working with three-dimensional graphics, such as games, interactive simulations or visualizations. Includes flexible scene graph allows to compose and visualize almost any three-dimensional scene.
Written in C + +. Its main advantages are flexibility and extensibility. This is not only 3D-engine, but also a complete framework that allows you to combine all the developers need not worry about the presence and version of external libraries (“all I carry with me»), API, or the operating system. The underlying features of the systems and libraries are hidden behind a powerful system components, which greatly simplifies the creation of applications for various platforms. This set of components can be used for applications such aspects as rendering, sound, physics, networking, scripting, and so on.
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