Posts Tagged ‘acceleration’

06.27
12

The first release of DirectFB 1.6 branch

by admin ·

DirectFB – a lightweight library that provides hardware acceleration, access to input devices, which contains built-in windowing system with support for translucent windows and multiple layers. It can operate as a standard framebuffer (/ dev / fb), and through other output device.

DirectFB is aimed at embedded systems and sets a new standard for graphics under Linux.
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10.16
11

Opera 12 – Hardware acceleration with WebGL

by admin ·

The early test version of Opera 12 are views of the planned full hardware acceleration via WebGL in the browser.

Opera developers Huib Kleinhout sees the combination of WebGL with ECMA-Script features as the ideal base for the management of performance-hungry applications such as browser games. The implementation of WebGL acceleration Kleinhout described in his blog post as a milestone. The Opera is ported to HTML 5 Emberwind game for the performance increase – already put testimony – despite some shortcomings of the Alpha.
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03.2
11

Opera already supports hardware 3D acceleration and WebGL

by admin ·

I had not talked about this browser and change the trend to bring good news.

The Opera web browser is the same way other browsers to implement acceleration hardware . However, in the case of the platform GNU / Linux , this is an important step if possible especially if we consider the problems faced by developers of Firefox to incorporate this technology, as we mentioned here .

Our hardware acceleration is a bit different from other browsers. As IE9 and Firefox 4, we have hardware acceleration on all operations but, unlike other browsers which only offer this acceleration in Windows Vista and Windows 7, our implementation runs on any OS with enough hardware support. This means that we have full hardware acceleration in Windows XP, Linux, Mac OS X and devices that support OpenGL ES and the current web-enabled smart phones and TVs.
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