Posts Tagged ‘3d’

04.8
13

Avionic Design, partner Nvidia, open the code for the 3D support for Nvidia Tegra

by admin ·

April 4 from Thierry Reding Avionics Designs has published a series of three patches adding support for 3D-acceleration in SoC Nvidia Tegra.

  • 1 patch – basic, adds support for using gr3d through the same challenges (DRM IOCTLs), which are used to gr2d.
  • 2 patch – adds support for formats XBGR8888, gr3d used by most programs, and RGB565, specific to aviation.
  • 3 patch – organizes the work of the internal buffers.

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11.7
12

xf86-video-ati 7.0.0

by admin ·

Alex Deucher, developers at AMD, has announced the release of a new version of open DDX-drivers for video cards AMD / ATi.

Major changes:

  • Removed support UMS (control video modes in the user space) in favor of KMS (kernel space);
  • 2D tiling enabled by default for all maps r6xx + (required for mesa 9.0);
  • Added support for xorg-server 1.13, including PRIME;
  • Support 2D acceleration with OpenGL through the library Glamor ;
  • Initial support for the family of graphics cards Southern Islands (HD7750 – HD7970);
  • Bug fixes.

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10.5
12

Blender 2.64 release

by admin ·

Today, October 3, 2012 the release of one of the best free packages for three-dimensional modeling and animation, Blender 3D numbered 2.64. Even though the event occurred with three months behind schedule, it was worth it. New in this version:

  • Mask editor - editor masks. Now the embedded graphic or video editor you can create masks that can be used to ask for compositing nodes of influence composition or exclude unwanted items.
  • Motion tracker - tracking the movement – significantly improved by the addition of flat tracking and harmonization of the existing tracking in hybrid tracker with improved governance. (more…)
09.14
12

Release Lux Render 1.0

by admin ·

September 10, 2012 the release of the open package rendering Lux Render. Lux Render – is an open free rendering package that works on the basis of the laws of physics (unbiased and physically-based). What’s new in this release:

  • Improved rendering SPPM;
  • Improved rendering Hybrid path (with GPGPU);
  • New Hybrid bidir (GPGPU);
  • enhanced rendering performance and improved use of memory;
  • Support for normal map;
  • (more…)

09.11
12

Torque 3D game engine to be open source

by admin ·

GarageGames will make its first publication in 2001, set up by the popular sci-fi Egoshooters Tribes 2 3D Engine Torque 3D is available under an open source license.

This is from a press release out of the company. The Torque Game Engine is to be released under the MIT license and loud GarageGames as “best open source gaming technology in the world, the future of game development, sustainable change.”

The engine torque is supported by Linux, Mac OS X and Windows. Besides Tribes 2 is based on a number of other popular games Torque, including Frozen Synapse, Blockland and “Wildlife Tycoon: Venture Africa”. Torque 3D has been developed according to GarageGames for maximum flexibility and performance across a wide range of hardware and comes with a complete suite of tools that will enable developers to program quality games and simulations. Torque 3D supports from windows as well as a browser-based development house.
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08.26
12

PixelLight 1.0.0 released

by admin ·

Yesterday was the release of a cross-platform framework is presented for the development of 3D-applications PixelLight.

PixelLight can be used to develop any type of application, working with three-dimensional graphics, such as games, interactive simulations or visualizations. Includes flexible scene graph allows to compose and visualize almost any three-dimensional scene.

Written in C + +. Its main advantages are flexibility and extensibility. This is not only 3D-engine, but also a complete framework that allows you to combine all the developers need not worry about the presence and version of external libraries (“all I carry with me»), API, or the operating system. The underlying features of the systems and libraries are hidden behind a powerful system components, which greatly simplifies the creation of applications for various platforms. This set of components can be used for applications such aspects as rendering, sound, physics, networking, scripting, and so on.
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07.30
12

Free 3D-shooter Warsow 1.0

by admin ·

Submitted release Warsow 1.0, cross-platform, dynamic 3D-first-person shooter, similar to games such as QuakeWorld, QuakeLive, CPMA and Xonotic. Sources of the project distributed under the GPL. Finished assemblies are prepared for Windows, Ubuntu Linux and Mac OS X.

Among the most interesting changes are the following:

  • In order to simplify the game left in the game only «strong ammo». Previously there were two types of ammunition. Type of ammunition affect the behavior of the weapons and damage.
  • Added indicators allies.
  • Optimized loading of images, which significantly reduced the load time cards.
  • m_raw for Linux (using Xinput2).
  • (more…)

07.25
12

Open Asset Import Library 3.0

by admin ·

Two weeks ago, came third version of the Open Asset Import Library (Assimp) - cross-platform library for importing and converting the three-dimensional formats.


Differences between versions 3.0 and earlier
:

  • the ability to export;
  • support for new formats (IFC, Starcraft II, OGL / ZGL);
  • Revised import some older formats (Ogre);
  • Revised API;
  • new post-processing functions;
  • Version 3 binary incompatible with previous ones, also have a “slight” incompatibility at the level of the source.

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07.10
12

Alien Arena: Reloaded Edition (7.60)

by admin ·

After more than six months, the release of new version of the 3D-action game Alien Arena - Alien Arena Reloaded Edition (7.60) .

Developers write:

—– QUOTE —- >> >>

This is a major release of the game with a lot of new features and new high-quality content. Every part of the game has been improved and expanded from the game engine and game code to weapons and general gameplay.

—– Quote << —- <<

Changes from the previous release (7.53):

  • Alien Arena is now fully working as a Little Endian machine, and on Big Endian.
  • Many new improvements and additions rendering subsystems (such as subsurface scattering of light, the effect of dripping rain, etc.).
  • (more…)

06.6
12

Output Warsow 0.7 BETA

by admin ·

Warsow – it’s absolutely free, dynamic FPS (first-person shooter), implemented in a futuristic, cartoon-like manner.

Basically, a game designed for multiplayer game (there are boats, arcade mode as such, no).

Of the main innovations are the following:

  • Added the statistics of players.
  • Using Xinput2 mode for m_raw in Linux.
  • Optimization of downloading maps. Reinitialize card takes much less time (useful if, for example, you change the graphics settings for the application of which you must vid_restart).
  • Optimize graphics engine.
  • (more…)