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Torque 3D game engine to be open source

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GarageGames will make its first publication in 2001, set up by the popular sci-fi Egoshooters Tribes 2 3D Engine Torque 3D is available under an open source license.

This is from a press release out of the company. The Torque Game Engine is to be released under the MIT license and loud GarageGames as “best open source gaming technology in the world, the future of game development, sustainable change.”

The engine torque is supported by Linux, Mac OS X and Windows. Besides Tribes 2 is based on a number of other popular games Torque, including Frozen Synapse, Blockland and “Wildlife Tycoon: Venture Africa”. Torque 3D has been developed according to GarageGames for maximum flexibility and performance across a wide range of hardware and comes with a complete suite of tools that will enable developers to program quality games and simulations. Torque 3D supports from windows as well as a browser-based development house.


With the approved just under nine months of the release of the complete source code of the Torque 3D game engine as the first building block of a realignment of the company is planning GarageGames, also a wide range of commercial services in support of offering custom engineering and training, and want to this way also benefit in the future from the release of Torque code base, should this “” establish a broad front as a powerful, freely available engine for innovative developments.

Dave Wyand GarageGames directs the project T3D released and explains the exact procedure of the publication of the complete source code of Torque 3D 1.2 and the related strategic objectives in detail in a blog post . Torque 3D 1.2 will therefore be placed on GitHub is available, including a separate repository for documentation. The other game engines from GarageGames, Sector T3D, Pacific, Torque 2D and Torque iTorque2D remain from the 3D release unaffected.

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